|  
             4. 
              What meaning has the interactivity for the project? What shall the 
              Interaction produce, cause? 
               
            As 
              usual in my pieces, the objects that the passers-by encourntered 
              where autonomous (the mobile lines moved according to the movements 
              of the passers-by, but also according to their own 'will'). So it 
              tended to pull interactivity towards intersubjectivity, thus challenging 
              the subject inside the passer-by, asking "what do you want?". 
             
              5. What strategies and methods are applied to catch attention and 
              stimulate participation in the interaction? 
               
            Surprise 
              and obstruction were very important : as soon as someone entered 
              the active space (that was not especially shown, it was just a portion 
              of the sidewalk), a moving and dynamic line appeared in front of 
              him/her, and a circle was drawn around him/her. This induced surprise 
              and usually people stopped walking. Then by moving they noticed 
              that the lines and circle were following them, and also acting on 
              their own. A kind of game was put in place. This game-like dynamic 
              was very stimulating, especially for children. 
            6. 
              Are there intended limits for the interaction possibilities and 
              contributions? 
               
            Of 
              course, by definition. The limits define the piece. The lines had 
              there own agenda, so people could not do what they wanted with them. 
              This gave some kind of psychology to the lines. There were like 
              characters. 
            (Antoine 
              Schmitt) 
             |