Description
of the authors:
"Summoned
Voices acts as a living memory of people and place. It consists
of a series of door installations each with an inter- com, sound
system and a computer that is networked to a central file and database
server. The design metaphor of the door presents a familiar scenario,
that of announcing oneself at a doorway and waiting for a response
from persons unknown. Signage instructs the public to speak, make
sounds or sing into the intercom. Their voice is stored and inter-preted,
and results in local playback composed of the individual's voice
with those that have gone before. Summoned Voices acts as an interpreter
of sound, a message board and an imprint of a community - a place
for expression, reflection and surprise.
At
first glance the mode of interaction at the door would seem a simple
one - pressing a single button and leaving a message. The complexities
of the human
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voice
however provide rich material for interpretation by the computer
system and participants quickly realise that they can influence
the sonic response by varying their voice. For example: a sung voice
often recalls other sung material - shouting, more shouting or harsh
sounds - whistling, other whistled fragments or even the call tones
of mobile phones. Playback lasts between 10 seconds to up to 2 or
3 minutes depending on the length of the message and individuals
can interrupt the playback to add new messages for interpretation.
Playback occurs after a brief pause when the individual releases
the intercom button. Through observation, participants generally
leave more than one message. On hearing the response to their first
they vary the message, engaging in vocal play exploring the variety
of sounds and word combinations they can elicit. Often people engage
with the work in groups taking turns to add messages and commonly
improvising around a particular theme or idea. The networked nature
of Summoned Voices enables multiple indi-
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