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              alive artificially through restoration, citation and virtual simulation. 
              "Default buildings" that is, generic architecture that 
              represents corporate culture and the optimization of capital. They 
              look everywhere the same. My anti-monuments are an alternative to 
              the fetish of the site, the fetish of the representation of power. 
              An important aspect of my work in Relational Architecture is to 
              produce a performative context where default buildings may take 
              on temporary specificity and where vampire buildings may decline 
              their role in their established, prevailing identification. My work 
              attempts to introduce alien memory as an urban catalyst. We use 
              large-scale technologies of amplification that are usually reserved 
              for publicity stunts and corporate events. These technologies are 
              typically used to perform a pre-programmed commercial monologue, 
              and it is always exciting to exploit them in ways they were not 
              intended. I think artists use technology explicitly as a way to 
              understand and criticise from within some of the paradoxes of our 
              culture. How can "media" culture actually result in disintermediation? 
              How can a condition of placelessness become situated as multi-place? 
                
              4. What 
              meaning has the interactivity for the project? What shall the Interaction 
              produce, cause?
 Creating 
              a collective experience that nonetheless allowed discrete individual 
              participation was important. The input and feedback from participants 
              becomes an integral part of the work and the outcome is dictated 
              by their actions. Depending on public participation is a humbling 
              affair because the work will not exist without the main protagonist, 
              which is the public as actor. What's important is people are meeting 
              and sharing an experience, as people do it less and less thanks 
              to telecommunications, increasing work load demands, and work schedule 
              flexibility, to name a few factors. Yet the Project also is designed 
              to establish architectural and social relationships where unpredicted 
              behaviours may emerge. I want people to participate on-site. |