4.
What meaning has the interactivity for the project? What shall the
Interaction produce, cause?
As
usual in my pieces, the objects that the passers-by encourntered
where autonomous (the mobile lines moved according to the movements
of the passers-by, but also according to their own 'will'). So it
tended to pull interactivity towards intersubjectivity, thus challenging
the subject inside the passer-by, asking "what do you want?".
5. What strategies and methods are applied to catch attention and
stimulate participation in the interaction?
Surprise
and obstruction were very important : as soon as someone entered
the active space (that was not especially shown, it was just a portion
of the sidewalk), a moving and dynamic line appeared in front of
him/her, and a circle was drawn around him/her. This induced surprise
and usually people stopped walking. Then by moving they noticed
that the lines and circle were following them, and also acting on
their own. A kind of game was put in place. This game-like dynamic
was very stimulating, especially for children.
6.
Are there intended limits for the interaction possibilities and
contributions?
Of
course, by definition. The limits define the piece. The lines had
there own agenda, so people could not do what they wanted with them.
This gave some kind of psychology to the lines. There were like
characters.
(Antoine
Schmitt)
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