5.
What strategies and methods are applied to catch attention and stimulate
participation in the interaction?
One
point is, that with this piece you see constant realignments taking
place. There is the movement in the square to embody the portraits,
to become the alien representation. It is maybe frustrated by the
fact that the portraits change automatically the moment total embodiment
happens. But that also animates others to join to come to that point
of change.
6.
Are there intended limits for the interaction possibilities and
contributions?
I
seldom conceive an outcome and it is clear that my intended outcome
are my obsessions and most people participating in the piece probably
are reflecting on something completely different, which is great.
I mainly concentrate in establishing some initial conditions, a
platform or vehicle where people can do whatever it is they're going
to do through the constraints and affordances of the piece itself
which is limited only by the technology.
I want to design anti-monuments because A monument is something
that represents power, or selects a piece of history and tries to
represent it, always from the point of view of the elite.
(Rafael
Lozano Hemmer)
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